v0.1 · live in production · Frankfurt

Eyes that actually look back.

An avatar API where the iris is awake. Fifty-two ARKit-compatible blendshapes, per-eye gaze vectors, and micro-expressions — streamed in fifteen milliseconds. So your avatar doesn't just see. It watches.

15.0ms
per frame · CPU
52∙ shapes
ARKit-compatible blendshapes
478∙ pts
3D facial landmarks
1∙ rig
Unity · Unreal · Three · VRM
response payload

A frame is a face,
not a guess.

Send a JPEG, a base64 string, or a webcam frame. Get back the same schema every time: per-eye gaze, openness, squint, dilation hints, a full ARKit blendshape table, head pose, and a confidence stamp.

Drop the JSON straight into Unity's SkinnedMeshRenderer.blendShape, Unreal's MetaHuman ControlRig, or any VRM rig. Zero glue.

endpointPOST /v1/analyze
latency p5014.8 ms
throughput~68 frames / s / core
schemastable · semver
analyze · stream · /v1 LIVE

      
the moat

Other APIs detect a face.
We detect a glance.

01 / saccade

The flick that makes a gaze feel inhabited.

Real eyes never sit still. Eyeconic streams the micro-jumps — two to four per second — that separate a watching avatar from a sleeping puppet.

3–4 saccades / sec · sub-frame timing
02 / vergence

Two eyes. Independent. Properly converged.

Per-eye gaze vectors with sub-pixel iris localisation, so close-up vtuber shots and AR headset cuts never go cross-eyed.

left + right separately · vector + direction
03 / dilation

Pupils, lids, asymmetric blinks.

Dilation, squint, eye-wide, asymmetric blink — the signals that turn a polygon into a person. Twelve eye-specific blendshapes, mapped to ARKit names you already rig against.

12 eye shapes · 52 total · stable schema
and then · it lives on a face

The eye is the moat.
The avatar is yours.

Eyeconic doesn't ship a character. We ship the one piece every character needs. Drop the same payload onto a VTuber rig, a virtual influencer, a brand spokesperson, a game NPC — they all wake up.

VTuber winks on hotkey · audience-locked gaze
Influencer broadcast-grade · 11 markets locked
Game NPC notices you · before you notice them
The mouth is doing the talking.
The eyes are doing the lying.
— from the Eyeconic manifesto

Give your avatar a glance.

Private beta is open. Drop your email and we'll send a token, the schema doc, and a Unity scene you can press play on.